Spell
QuickSuper Hippo Carnival
Archetype:
Performapal
View:
3305
Special Summon 1 "Performapal Hip Hippo" from your hand, Deck, or Graveyard, then you can Special Summon as many "Hippo Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) as possible, but they cannot be Tributed, and monsters your opponent controls cannot target monsters for attacks for the rest of this turn, except "Hippo Tokens". You cannot Special Summon monsters from the Extra Deck while a "Hippo Token" is in a Monster Zone.
Super Hippo Carnival — Power Evaluation
Final Score: 61 ± 8 · Confidence: Medium
- Intrinsic: 62.5 · Deck: 60.2 · Meta: provisional
- Primary role: Starter / Combo enabler · Secondary: Material body
Why it scores here
Super Hippo Carnival converts one live Performapal Hip Hippo, which it can summon from hand, Deck, or Graveyard, into a flexible set of free Level 1 EARTH Beast tokens, and also halts attacks on non-token monsters for the turn. Its score comes from that self-contained board-making and the Graveyard recovery of the Hip Hippo body, not from its card text length or the deck count. The card has no combo recordings and no guide mentions, so the combo axis rests on the text alone and the score stays in the middle band. High deck inclusion (52 decks, 19 archetypes, 69.2% paired with Hip Hippo) confirms it is a reliably played shell piece, but guardrail 3 means that frequency did not raise the score.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | The card needs Performapal Hip Hippo in hand, Deck, or Graveyard, and Hip Hippo appears alongside it in 69.2% of decks, so the route is practical but not a searcher (observed; the Hip Hippo requirement is verified from text). |
| Combo & Conversion | 65 | One activation turns Hip Hippo into a board of as many tokens as zones allow plus a turn-long attack lock, though there are no recorded boards to confirm the end-board size (verified text; inferred board value). |
| Resource Economy | 60 | It gives no card draw or search, but it returns Hip Hippo from the Graveyard and spends only a Spell to create the bodies, which is modest refuel without net advantage (inferred from text). |
| Effect & Interaction | 40 | The attack-target restriction limits only monster attacks for the turn and is not a negation or removal effect, so interaction is soft (verified text). |
| Material Utility | 70 | Tokens are Level 1 EARTH Beast bodies that can be used as generic material, but they cannot be Tributed and no material usage was recorded (inferred from stats; the Tribute restriction is verified text). |
| Resilience & Flexibility | 55 | The card is Quick-Play and works from several zones, but a single Spell negation or Hip Hippo removal could end the whole line before it resolves (inferred from text). |
| Deck-Building Efficiency | 60 | It is a 2–3 copy staple with no garnet cost, though the Extra Deck lock while a token is on the field adds a mild self-restriction (observed copy counts; verified text). |
Calculation
Weight profile: 0.7 Starter/Combo enabler + 0.3 Material body. Intrinsic ≈ 62.5, Deck ≈ 60.2, Meta = provisional. Modifiers: Self-locking restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Summons Performapal Hip Hippo from hand, Deck, or Graveyard, so it is not dependent on a single zone.
- Converts one Hip Hippo into a scalable token board, with the number of tokens limited only by available zones.
- Level 1 EARTH Beast tokens serve as generic material for Level 1 requirements.
- Turn-long attack lock on non-token monsters protects the board from monster attacks.
- Played in 52 sampled decks across 19 archetypes at an average of 2.15 copies.
Weaknesses
- Needs Performapal Hip Hippo to be in hand, Deck, or Graveyard before it does anything.
- Tokens cannot be Tributed, which limits how they can be used as tribute fodder.
- The Extra Deck summon lock applies while any token remains in a Monster Zone.
- The attack lock does not stop negation, removal, or effect-based interaction.
- No recorded combo boards or guide mentions to confirm its end-board value.
Counters / choke points
- Spell negation in response to activation (inferred from it being a Quick-Play Spell).
- Removal or discard aimed at Performapal Hip Hippo before the Spell resolves (inferred from the Hip Hippo requirement).
- Monster-targeting effects that are not restricted by the attack lock (inferred from the lock's scope).
Best use
Starter / board-maker that converts Hip Hippo into a token board. Decks: Performapal (archetype 1552), Performapal (archetype 1003), Odd-Eyes (archetype 707). Suggested copies: 3.
Evidence & gaps
- Verified: Card text: Special Summons Performapal Hip Hippo from hand, Deck, or Graveyard, then Hippo Tokens (Level 1 EARTH Beast, 0/0) as many as possible.; Card text: Hippo Tokens cannot be Tributed; opponent monsters cannot attack-target monsters other than Hippo Tokens for the rest of the turn.; Card text: no Extra Deck Special Summons while a Hippo Token is in a Monster Zone.; Race is Quick-Play; the card is a Spell in TCG, OCG, and MasterDuel formats.
- Observed: 52 sampled decks run the card (29 at 3 copies, 21 at 1, 2 at 2; average 2.15).; Performapal Hip Hippo co-occurs in 36 of 52 decks (69.2%).; Spread across 19 archetypes; the largest are Performapal and Odd-Eyes at 8 decks each.
- Inferred: Hippo Tokens' Level 1 EARTH Beast stats make them generic material for Level 1 requirements.; Quick-Play timing makes it vulnerable to Spell negation during activation.; The attack lock offers no negation, so interaction is soft.
- Data gaps: No combos supplied, so combo conversion is text-only inference. No guides supplied. No banlist token; assumed 3 copies (unlimited). No usage statistics (StatisticsCard); archetype inclusion is inferred from the deck sample only. No rulings available to confirm the token-summon and Extra Deck restriction timing. Average starter count when present is unknown, so DeckResilience is partly estimated.






